Mobile Suit Gundam Battle Operation 2 Adds Unicorn Gundam to Celebrate its 4th Anniversary

The free-to-play 6 v 6 Gundam game, Mobile Suit Gundam Battle Operation 2 celebrates its 4th anniversary on July 26th, 2022 since its first launch in PlayStation 4 in 2018.

As a token of the game developer's gratitude, a 4th Year Anniversary Campaign will be implemented and will launch from 07/27/2022 22:00 to 08/24/2022 21:59 (PST / PDT).

During the campaign period, the Unicorn Gundam from the Mobile Suit Gundam UC will be joining the battle with the ability to transform between Unicorn and NT-D mode to destroy its enemies. Awakening mode will also be possible by meeting certain requirements by playing the game.

Additional supply drops and other campaign specials are detailed in the GBO2 official website.

The game became available to play in PlayStation 5 platform on January 27, 2021, while the PC/ Steam version will be coming later this year (2022).


"Our vision at is to be the premier online destination for Gundam and GunPla enthusiasts worldwide. We aim to foster a vibrant, inclusive community where hobbyists of all skill levels can connect, share, and grow. By offering a platform for sharing tips, techniques, and creative builds, we strive to celebrate the artistry and innovation inherent in GunPla building. Our commitment is to provide a space that not only showcases the world’s greatest hobby but also inspires and supports the next generation of modelers in their GunPla journey."



  1. Although this game is available in North America, the networking is peer-to-peer. Since the majority of players are in Japan, they are more likely to host the game servers. This makes the game near-unplayable in NA due to the latency.

    1. what sucks about the network issues is that the Japanese company running the networks doesn't care that we in NA are having these issues. Almost every game I play where the servers are run in Japan always has issues and Jap devs don't care at all. Lots of Jap dev and company don't care about the players outside of Japan or sometimes they are so oblivious and don't even realize they have an international player base/audience. Not all Jap dev/companies are like this, but the majority are.

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